winget install --id=IkemenGO.IkemenGO -e
Ikemen (short for Itsumademo Kanseishinai Eienni Mikansei ENgine) is a free and open-source fighting game engine designed to be compatible with M.U.G.E.N content, while also expanding on its feature set to allow for more flexible customization. The engine is notable for introducing stage zoom prior to the release of the M.U.G.E.N 1.1 beta, and for allowing netplay matches, a feature that is not supported in any official build of M.U.G.E.N. Unlike M.U.G.E.N, the engine is open source, which allows users to modify the engine outside of simple content additions, as well as the addition of new features, such as new state controllers and menus. Because of its open source nature, the engine has been split into multiple versions handled by different individuals; the original Ikemen was created by SuperSuehiro, which was later forked and extended into Ikemen Plus by K4thos, and later rewritten in the GO language as Ikemen GO by SuperSuehiro, which is currently maintained by multiple individuals.
IKEMEN Go is a remake of the IKEMEN (open source fighting games engine that supports M.U.G.E.N resources) in Google’s Programming Language “Go”.
Ready to use builds for Windows, MacOS and Linux can be found on the releases tab of the repo.
On windows, execute Ikemen_GO.exe
(Ikemen_GO_x86.exe
on 32-bit OS)
On MacOS or Linux, double-click on Ikemen_GO.command
These instructions are for those interested in developing the Ikemen_GO engine. Instructions on contributing with custom stages, fonts, characters and other resources can be found in the community forum.
Check the instructions here
Check the instructions here
Check the instructions here
Download the Mugen dependencies and unpack them into the Ikemen-GO source directory. Then, use Goland or Visual Studio Code to debug.
The easiest way to compile binaries for other platforms is with Docker.
You don't need the native development environment set to be able to build binaries if you decide to use Docker.
The image downloaded has all required tools to compile Ikemen_GO for all the three platforms.
Install docker for your platform.
For MacOS, you can install using homebrew (brew cask install docker
).
Open a terminal, go to Ikemen build
directory folder and then run the script build_docker.sh
.
Look inside the script for details on how it works.
Before generating the installation bundle, first make sure that the binaries for Ikemen_GO are properly generated.
Download and install InstallBuilder.
Once finished, open the program, then open the file releaseconf.xml.
Click in Build.
For other platforms, select the target platform then click in build.
You may edit releaseconf.xml or use the InstallBuilder wizard to customize the installer.
NOTE: InstallBuilder is free for opensource projects. But you need to get a license for it.
Do not include copyrighted dependencies in the bundle.
Refer to the wiki article Details of new features to see new features added that are not available in Mugen 1.1 and bellow.
Suehiro repo (Original creator of the engine)
https://osdn.net/users/supersuehiro/pf/ikemen_go/
Ikemen GO, K4thos fork of Ikemen. (Commonly updated and merged constantly to this repo)
https://github.com/K4thos/Ikemen-GO-Plus
The default motif bundled with the engine:
https://github.com/ikemen-engine/Ikemen_GO-Elecbyte-Screenpack
Ikemen is an acronym of:
いつまでも 完成しない 永遠に 未完成 エンジン
Itsu made mo Kansei shinai Eien ni Mikansei ENgine
The code is under the MIT Licence.
Non-code assets are under CC-BY 3.0.
Check License.txt for more deatils.