Material Maker RodZill4
winget install --id=RodZill4.MaterialMaker -e
This is a tool based on Godot Engine that can be used to create textures procedurally and paint 3D models. Its user interface is based on Godot's GraphEdit node: textures and brushes are described as interconnected nodes.
Material Maker is a tool built on the Godot Engine designed for creating procedural textures and painting 3D models. Its user interface leverages Godot's GraphEdit node system, allowing textures and brushes to be represented as interconnected nodes.
Key Features:
- Node-Based Workflow: Design textures and brushes by connecting nodes in an intuitive graph-based editor.
- Real-Time Editing: See changes instantly as you modify or create new texture nodes.
- GLSL Shader Support: Implement custom shaders directly within the tool for advanced texturing capabilities.
- Procedural Texture Synthesis: Generate complex textures algorithmically without manual painting.
- Non-Destructive Painting: Edit 3D models with precision while preserving original geometry.