winget install --id=Ubisoft.Chroma -e
Chroma (developed by Ubisoft) is a one-stop solution for detecting color blindness-related issues in games. It replicates Protanopia, Deuteranopia, and Tritanopia filters over the game screen, helping users flag accessibility concerns in real-time.
Chroma is a software tool designed to detect and address color blindness-related issues in video games. It enables users to simulate three types of color vision deficiencies: Protanopia, Deuteranopia, and Tritanopia, helping identify accessibility concerns in real-time.
Key features include:
Ideal for accessibility teams, QA professionals, and developers in the gaming industry, Chroma streamlines the process of identifying color-related issues early in development. This ensures games are inclusive and accessible to a broader audience by addressing potential barriers related to color vision deficiencies.
Chroma (developed by Ubisoft) helps in simulating different types of color blindness occurring in society.
Main purpose of this is to simulate 3 major Color Blindness types Protanopia, Deuteranopia and Tritanopia for our different games and aid accessibility team in performing various complex testing.
Following are key features:
Here is an example comparing the default image with its Deuteranopia-filtered version:
Original Image:
Filtered Image (Deuteranopia):
Download the official Chroma logos here.
If you encounter the following error while running CMake without Visual Studio 2022:
error C2039: 'wait_for': is not a member of 'winrt::impl'
This issue may occur due to an outdated CPPWinRT
library. To resolve it, install the Microsoft.Windows.CppWinRT
NuGet package using the following command:
nuget install Microsoft.Windows.CppWinRT
Alternatively, ensure that your development environment is using an updated version of CPPWinRT
. The best option to avoid this issue is to use Visual Studio 2022.